It wasn’t a wholly new ride, but it had just enough to keep things fresh. You got something meaty, meaningful, and experimental. They weren’t quite full games, but they also weren’t $10 hour-and-a-half epilogues. For the youngins, back before the days of DLC, we got standalone expansion packs. In fact, I’d say it’s a damn good one, and better for it. I was able to find the joy in Mankind Divided by acknowledging it’s not a full-blown sequel - it’s a modern take on the expansion pack. However, I took delight in voraciously exploring every sidequest and point of interest and fiddled with some of the divergent outcomes for a few narrative branches. It’s a midpoint cliffhanger in a trilogy that clearly wasn’t originally planned as a trilogy. Deus Ex: Mankind Divided is perhaps one of the most contentious “sequels” of its console generation.
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